Welcome to Trident Games

  • Be honest. When you play an MMORPG, how often do you actually read the quest text? If you’re an insipid little fanfic-writing manchild like myself, that would be “fairly often”. But let’s pretend for a moment that you’re an average person with a life to lead and limited time for repetitive virtual-life activities. You don’t really care why you have to go slaughter 10 imaginary people with no relevance to you or your character. You just want the cash and experience points. Hurry up and click that “accept” button. There’s killing to do!

    So what of the quest-giver? The person who stands there in the same place every day, enticing adventurers to engage in possibly questionable acts with the promise of money and a fleeting sense of accomplishment, presumably for no better reason than that they’re too lazy to do it themselves. What’s their deal? Do these NPCs seem to have believable motivations for doing so?

    Amazingly, in some cases, they do. And that can make for a great quest. Sometimes there’s a story there that is actually interesting enough for players to give a hoot about the NPC and what they hope to accomplish. But what if on top of that, the player could get involved with that NPC’s life, influence them, befriend them, recruit them as an employee, even betray and ruin them? More…

  • Baron Wortshin - Guardian “Be like an oak - root firm and give no ground. Let the enemy tire themselves with movement! Be like an oak and weather your enemy’s blows until they spend their last strength. Only strike when they can no longer raise their hand against you, for then they are yours.”

    Thus spake Baron Berthold Wortshin, Rear Captain of the Ironwood Gang, who has also been granted the dubious noble title of “Hemi-Lord” of Split Rock Hill by the fickle King Oskar of Crowebyrne. But today’s blog entry isn’t about the Thornwood’s esoteric and whimsical system of earning noble title. It’s about Guardians. More…

  • Hi, I’m Shane Slamet, Lead Designer for the upcoming game Citadel: Lands of the Empty Sky. This is the first funded game project I’ve worked on and I’m pretty excited about it. Since I started work on the project, I’ve gotten a lot of questions about the game from interested friends and colleagues… Okay, so just my Mum, really.

    To answer these calls for more information, I’m going to be publishing a weekly blog on what’s cookin’ in the Citadel kitchen. At the very least it’ll be a way to defuse situations where I am put at risk of becoming an incredible bore at parties and other gatherings. Instead of talking someone’s ear off for three hours about the subtleties of loot tables, I can simply say “You know, I have a blog.” And they’ll say “Oh.” At most, they’ll murmur something about having to check it out some time. Bang! Just like that! A social disaster smoothly and swiftly averted.


  • Shane

    Greetings from Sunny Tridentia

    Saturday, December 22, 2007

    by: Shane

    Hello, and welcome to the all-new Trident Games website! It’s good to have something presentable at last. We’re busy putting the final touches on Dragon Tavern, our debut web-based RPG, so watch this space for announcements as to the public launch.

    We are groin-grabbingly excited (just our own groins, don’t worry) about this, and will be sure to let you know the moment we’ve set a date for launch. In the meantime, please visit our Dragon Tavern page for more information about our rollicking, dungeon-bashing, loot-grabbing extravaganza!

  • BERKELEY, CA, March 2, 2007 - Skotos Tech, a producer of online games, has licensed its innovative StoryBuilder Kit to Trident Games, who will be producing a new prose roleplaying game with it called Citadel: Lands of the Empty Sky.

    Skotos has been developing the StoryBuilder Kit since 1999 to allow for the vivid creation of prose multiuser environments. It is built on DGD, which was also used by iChat to create its original chat server. At Skotos the StoryBuilder Kit is now the heart of four different online games, Castle Marrach, Ironclaw Online, The Lazarus Project, and Lovecraft Country: Arkham by Night. Citadel will be the first licensed game built using Skotos’ gaming engine. More…

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